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	<title>Knut LSG Hybinette</title>
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	<link>http://knuthybinette.com/blog</link>
	<description>I can round off infinity</description>
	<lastBuildDate>Fri, 21 May 2010 17:18:28 +0000</lastBuildDate>
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		<title>Hollywood Fakes Locations</title>
		<link>http://knuthybinette.com/blog/?p=47</link>
		<comments>http://knuthybinette.com/blog/?p=47#comments</comments>
		<pubDate>Fri, 21 May 2010 17:18:28 +0000</pubDate>
		<dc:creator>khybinette</dc:creator>
				<category><![CDATA[Though of Thoughts]]></category>

		<guid isPermaLink="false">http://knuthybinette.com/blog/?p=47</guid>
		<description><![CDATA[It’s no great revelation that a lot of exotic scenes in Hollywood movies aren’t actually shot on location, but this fascinating map, produced by Paramount Studios in 1927 to reassure film financiers that they were capable of doing things on the cheap, shows just how California-centric the film industry can be. They even shot New [...]]]></description>
			<content:encoded><![CDATA[<p>It’s no great revelation that a lot of exotic scenes in Hollywood movies aren’t actually shot on location, but this fascinating map, produced by Paramount Studios in 1927 to reassure film financiers that they were capable of doing things on the cheap, shows just how California-centric the film industry can be. They even shot New England scenes in NorCal!</p>
<p>It’d be interesting to see just how much things have changed in an era of cheap commercial air travel for the masses, but given the convenience factor of being near one’s studio and its resources, I suspect the answer is ‘not as much as you’d think.</p>
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		<title>GAME OVER.INSERT COINS</title>
		<link>http://knuthybinette.com/blog/?p=34</link>
		<comments>http://knuthybinette.com/blog/?p=34#comments</comments>
		<pubDate>Tue, 11 May 2010 02:33:24 +0000</pubDate>
		<dc:creator>khybinette</dc:creator>
				<category><![CDATA[Though of Thoughts]]></category>

		<guid isPermaLink="false">http://knuthybinette.com/blog/?p=34</guid>
		<description><![CDATA[Space Invaders was designed and programmed by Toshihiro Nishikado for Taito, Japan in 1978 and remains one of the most popular arcade games ever made.Space Invaders was originally going to be called something completely different as the aliens were originally soldiers which you had to shoot down. They decided that it was politically unwise to [...]]]></description>
			<content:encoded><![CDATA[<div>Space Invaders was designed and programmed by Toshihiro Nishikado for Taito, Japan in 1978 and remains one of the most popular arcade games ever made.Space Invaders was originally going to be called something completely different as the aliens were originally soldiers which you had to shoot down. They decided that it was politically unwise to encourage killing humans so changed the people into aliens.</div>
<div>-</div>
<div id="_mcePaste">The game was licensed from Taito by Midway for production in the US. In 1980, the game was licensed by Atari for the 2600 game system and was the first arcade game ever adapted for Atari&#8217;s home system. The Space Invaders franchise has flourished for more than 20 years and according to Taito, the game has generated more than $500 million in revenues over multiple platforms including coin-op, the Atari 2600 and the Nintendo. It was based on a 8080 CPU, had muffled analog audio, and simulated color by putting a transparent overlay on top of a monochrome display.</div>
<div id="_mcePaste">Space Invaders was the first arcade game before Pinball Machines and Slots and other UK Casino Games came along to work its way out of seedy conservative adults who were certain the games soured the minds of their youngsters. Residents of Mesquite, Texas pushed the issue all the way to the Supreme Court in their efforts to ban the illicit machines from their Bible-belt community. The game was so amazingly popular in Japan that it caused a coin shortage until the country&#8217;s Yen supply was quadrupled. Entire arcades were opened in Japan specifically for this game. Space Inavders was released in Japan for the Super Famicom, to my knowledge its the same thing as Space Invaders for Super Gameboy. Many incidents of juvenile crime surrounded the release of this game. A girl was caught stealing $5000 from her parents and gangs of youths were reported to have robbed grocery stores just so they would have money to play the game.</div>
<div>-</div>
<div id="_mcePaste">Space Invaders was followed by several sequels as Space Invaders &#8211; Part II, Space Invaders Deluxe, Super Space Invaders 91 (Super Space Invaders has also another name&#8230; Majestic Twelve Space Invaders Part IV. Everything is the same as in SSI &#8216;91 except for the title screen. It was released in the US and Japan under this name, and   SSI &#8216;91 was only released in Japan under as SSI &#8216;91), Space Invaders DX followed up in 1993 (a modern and 100 percent faithful JAMMA version of Taito&#8217;s classic Space Invaders, but with a twist. There are several different games available to choose from: the upright and cocktail versions of the original plus the &#8220;colour overlay&#8221; versions) and in 1999 Space Invaders attacked once again from Activision.</div>
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		<title>Made a Simple Sheep Game.</title>
		<link>http://knuthybinette.com/blog/?p=30</link>
		<comments>http://knuthybinette.com/blog/?p=30#comments</comments>
		<pubDate>Mon, 10 May 2010 20:25:36 +0000</pubDate>
		<dc:creator>khybinette</dc:creator>
				<category><![CDATA[Though of Thoughts]]></category>

		<guid isPermaLink="false">http://knuthybinette.com/blog/?p=30</guid>
		<description><![CDATA[Throw the Sheep Game. (2010) Click Here
This is a video game experimental that uses mouse buttons
to control the sheep or character. Original it was controlled by a Wii Controller.
I like this design because it is simple interactive activity.
]]></description>
			<content:encoded><![CDATA[<p><strong>Throw the Sheep Game</strong>. (2010) <a href="http://www.knuthybinette.com/Knut_Sheep.exe">Click Here</a><br />
This is a video game experimental that uses mouse buttons<br />
to control the sheep or character. Original it was controlled by a Wii Controller.<br />
I like this design because it is simple interactive activity.</p>
]]></content:encoded>
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		<title>The Largest Video Game Worlds</title>
		<link>http://knuthybinette.com/blog/?p=17</link>
		<comments>http://knuthybinette.com/blog/?p=17#comments</comments>
		<pubDate>Sun, 09 May 2010 17:55:34 +0000</pubDate>
		<dc:creator>khybinette</dc:creator>
				<category><![CDATA[Though of Thoughts]]></category>

		<guid isPermaLink="false">http://knuthybinette.com/blog/?p=17</guid>
		<description><![CDATA[A Visual Comparison


It’s happened to all of us. You just got sent on some kind of quest and need to traverse miles and miles to reach our destination. Our horse is getting tired. You’re getting hungry. And in the back of your mind, one gnawing question keeps eating away at you: “Dammit! Is this the [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><strong>A Visual Comparison</strong></p>
<p style="text-align: center;"><a rel="attachment wp-att-20" href="http://knuthybinette.com/blog/?attachment_id=20"><img class="aligncenter size-large wp-image-20" title="Large-Video-Game-Worlds" src="http://knuthybinette.com/blog/wp-content/uploads/2010/05/Large-Video-Game-Worlds2-1024x836.jpg" alt="" width="1024" height="836" /></a></p>
<p><a href="http://www.geekosystem.com/wp-content/uploads/2010/05/Large-Video-Game-Worlds.jpg"></a></p>
<p>It’s happened to all of us. You just got sent on some kind of quest and need to traverse miles and miles to reach our destination. Our horse is getting tired. You’re getting hungry. And in the back of your mind, one gnawing question keeps eating away at you: “Dammit! Is this the biggest f**king map in the history of video games?” Well I have been researching and thinking about this and been comparing gaming’s biggest worlds. You ever wonder how San Andreas stacks up next to Azeroth? Well, now you can find out. With the pic above.</p>
<p>Apparently got the idea to make the comparison while playing <strong>Just Cause 2</strong>, a game big enough to hide the whole island from <strong>Lost</strong>. Got data from a number of sites..</p>
<p>We, on the other hand, will just look at it and admire. And probably look up some warp codes.</p>
<p>Game on and Cheers:)</p>
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		<title>Just made iPhone app</title>
		<link>http://knuthybinette.com/blog/?p=16</link>
		<comments>http://knuthybinette.com/blog/?p=16#comments</comments>
		<pubDate>Fri, 05 Feb 2010 10:40:19 +0000</pubDate>
		<dc:creator>khybinette</dc:creator>
				<category><![CDATA[Though of Thoughts]]></category>

		<guid isPermaLink="false">http://knuthybinette.com/blog/?p=16</guid>
		<description><![CDATA[I just made a iPhone app&#8230; Testing it right now.

[Posted with iBlogger from my iPhone]

]]></description>
			<content:encoded><![CDATA[<p><img style="padding:0px 10px 10px 10px;" src="http://knuthybinette.com/blog/wp-content/uploads/2010/02/image485301714.jpg" width="280" align="left" alt="image485301714.jpg" title="image485301714.jpg" />I just made a iPhone app&#8230; Testing it right now.</p>
<div class="iblogger-footer"><br clear="all"/>
<p style="text-align:right;font-size:10px;">[Posted with <a href="http://illuminex.com/iBlogger/index.html">iBlogger</a> from my iPhone]</p>
<p></div>
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		<title>Game Art</title>
		<link>http://knuthybinette.com/blog/?p=11</link>
		<comments>http://knuthybinette.com/blog/?p=11#comments</comments>
		<pubDate>Sat, 02 Jan 2010 03:41:59 +0000</pubDate>
		<dc:creator>khybinette</dc:creator>
				<category><![CDATA[Though of Thoughts]]></category>

		<guid isPermaLink="false">http://knuthybinette.com/blog/?p=11</guid>
		<description><![CDATA[Film critic Roger Ebert is one such skeptic. On his website in 2005, Ebert dismissed the idea of video games as art by saying they “simply can’t compare to great dramatists, poets, filmmakers, novelists and composers.
“There’s a structural reason for that,” he added. “Video games by their nature require player choices, which is the opposite [...]]]></description>
			<content:encoded><![CDATA[<p>Film critic Roger Ebert is one such skeptic. On his website in 2005, Ebert dismissed the idea of video games as art by saying they “simply can’t compare to great dramatists, poets, filmmakers, novelists and composers.</p>
<p>“There’s a structural reason for that,” he added. “Video games by their nature require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control.”</p>
<p>Those are fightin’ words for game developers—especially since they came from someone partially responsible for bringing “Beyond the Valley of the Dolls” to the big screen (a movie that could hardly be considered “high art”).</p>
<p><img src="http://www.gamasutra.com/features/20070316/ebert.jpg" alt="" width="222" height="225" /><br />
Roger Ebert does not think games<br />
are art.</p>
<p>“I&#8217;m not going to try to guess what goes through Roger Ebert&#8217;s head, but there is certainly a media literacy problem at work here,” says Bogost, who, along with fellow developer Gonzalo Frasca, edits and maintains <a href="http://watercoolergames.org/">WaterCoolerGames.org</a> (a “forum for the uses of video games in advertising, politics, education and other everyday activities outside the sphere of entertainment”).</p>
<p>“Some of us grew up with videogames; others didn&#8217;t. Just like every other medium, the previous generation has trouble grasping its legitimacy as an expressive form. This happened with the novel, with rock &amp; roll, with comics. Over time, this will change.”</p>
<p>Adds Schafer: “Ebert says that games can never be art because they’re interactive. Huh? So when you’re watching a play, and it’s one of those plays where they interact with the audience, does it stop being art at that moment? Is that one, particular play not art, but the rest are?</p>
<p>“Games are art,” he adds. “If Marcel Duchamp can stick a urinal in a gallery and say it’s art, then I’m going to go out on a limb and say <em>Okami</em> is too.”</p>
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		<title>Knut Start</title>
		<link>http://knuthybinette.com/blog/?p=3</link>
		<comments>http://knuthybinette.com/blog/?p=3#comments</comments>
		<pubDate>Sun, 15 Mar 2009 21:22:08 +0000</pubDate>
		<dc:creator>khybinette</dc:creator>
				<category><![CDATA[Though of Thoughts]]></category>

		<guid isPermaLink="false">http://knuthybinette.com/blog/?p=3</guid>
		<description><![CDATA[Will post more&#8230; Updating Site
Here is work in progress animation&#8230;.
]]></description>
			<content:encoded><![CDATA[<p>Will post more&#8230; Updating Site</p>
<p style="text-align: center;">Here is work in progress animation&#8230;.<img class="size-full wp-image-4 aligncenter" title="hs" src="http://knuthybinette.com/blog/wp-content/uploads/2009/03/hs.png" alt="hs" width="461" height="259" /></p>
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